Sermon

The ability to perform sermons is unlocked when you get the Preacher perk as part of the story progression. The Preacher perk is obtained when you speak to the bishop on after having achieved a graveyard quality of 5  or higher.

To perform a sermon, wait for until sunrise then go to the church, stand behind the lectern and press the action button (E) to pray, then select the sermon/prayer to perform, a short cutscene will play out showing a reaction of the congregation and giving you an idea of how the sermon went, afterward the members of the congregation will all provide a donation based on your Graveyard Rating  and Church Rating.

Note: If you already have performed a service that day, you'll get an error message, saying that you have to wait until next. This is misleading before sunrise, because then, it says next too, but it's actually only waiting for sunrise.

Church Influence
"For the main article on how church ratings work see church."Each sermon you can perform has a requirement to be 100% successful. You can still perform a sermon in a church below that requirement but it will have a chance to fail. Your church rating determines how many parishioners will attend your sermon as well as the amount of faith you will get as a result of your sermon. A successful sermon creates donations at the base rate of 3:1, and will produce faith at a rate of 1:5.

Sermon Topics
All sermon topics must first be unlocked via various technologies and then must be crafted at the desk for use in a sermon. The exception to this is the casual prayer which is given by default when the church is first opened.

A successful sermon provides additional faith and coins specified on the prayer. Otherwise, you'll just get the base results.

{| class="wikitable" ! !colspan="5"|Sermon Topics Faith(x2) Fertility: "Vegetables grow faster." Repentance: "More people come during the week to confess their sins." Rage: "You deal additional damage to monsters".
 * Icon
 * Name
 * Quality Required
 * Description
 * Notes
 * i_b_empty.png
 * Casual prayer
 * 10
 * A couple words without any real inspriration. It still works somehow... Effect:
 * 10
 * A couple words without any real inspriration. It still works somehow... Effect:
 * Received from the Bishop after unlocking Church.
 * i_b_faith.png
 * Prayer for faith
 * 10 20 50
 * A number of very touching words. Your flock will produce moreFaith.png. Effect:
 * i_b_money.png
 * Prayer for donations
 * 10 20 50
 * Piteous word about the church's needs. You can count on the extra donations! Effect:
 * i_b_plant.png
 * Prayer for shoots and roots
 * 10 20 30
 * A few words about the importance of agriculture, fertilization, and personal hygiene. Effect:
 * i_b_plant.png
 * Prayer for shoots and roots
 * 10 20 30
 * A few words about the importance of agriculture, fertilization, and personal hygiene. Effect:
 * A few words about the importance of agriculture, fertilization, and personal hygiene. Effect:
 * Duration : 36:00 1:12:00 1:48:00 Increases the growth rate of vegetable crops. Update Alert.png Potentially doesn't work.
 * i_b_sins.png
 * Prayer for repentance
 * 10 20 40
 * Its about sin and forgiveness. Based on a couple stories from your youth. Effect:
 * Its about sin and forgiveness. Based on a couple stories from your youth. Effect:
 * Duration : 18:00 36:00 54:00 Increases the chance the Confessional being filled at the Church. Update Alert.png Potentially doesn't work.
 * i_b_vilage.png
 * Prayer for prosperity
 * 10 20 30
 * For those who earn their keep in honest trade. This will give you a Commercial Blessing which can improve one vendor. Effect:
 * This sermon grants the user 1/2/3.
 * i_b_faith_money.png
 * Combo prayer
 * 15 30 60
 * A touching story about the church's needs. Earns extraFaith.png and donations. Effect:
 * This prayer combines the benefits of Faith and Donations.
 * i_b_sword.png
 * Prayer for retribution
 * 10 20 40
 * True words that fuel you with fury. Effect:
 * Prayer for retribution
 * 10 20 40
 * True words that fuel you with fury. Effect:

Tough Mood: "You receive less damage from enemy attacks." Difficult Corpses: "Donkey brings corpses with more and ." Increases the maximum corpse tier delivered by 1. Has no effect if maximum corpse tier is already unlocked. Inspiration: "You have a better chance to write something of good quality."
 * Duration : 36:00 1:12:00 1:48:00 Increases the damage of your weapon by 5.
 * i_b_shield.png
 * Prayer for protection
 * 10 20 40
 * True words that make you tough. Effect:
 * True words that make you tough. Effect:
 * Duration : 36:00 1:12:00 1:48:00 Increases armor by 4.
 * i_b_skull.png
 * Prayer for repose
 * 20 40 50
 * (Advertising) All deceased are welcome in your graveyard! Effect:
 * (Advertising) All deceased are welcome in your graveyard! Effect:
 * Duration : 18:00 36:00 54:00 Increases the variance in a corpses Important Parts.
 * i_b_pen.png
 * Prayer for imagination
 * 10 40 60
 * These words will boost your inspiration! Effect:
 * These words will boost your inspiration! Effect:

Handyman Mood: "You have a better chance to craft something of good quality."
 * Duration : 18:00 36:00 54:00 +0.7 base quality when crafting stories, notes, chapters, and most sermons. Does not affect any other crafting, including books.
 * i_b_star.png
 * Prayer for excellence
 * 10 40 60
 * True words about the blessedness of hard work. Effect:
 * True words about the blessedness of hard work. Effect:
 * Duration : 18:00 36:00 54:00 +0.2 base quality of some craft-ables. Does not affect food, drink, or writing.
 * i_b_cross.png
 * b_Cross
 * i_b_circle.png
 * b_Circle
 * i_b_techpoint_red.png
 * b_Techpoint_Red
 * i_b_techpoint_green.png
 * b_Techpoint_Green
 * i_b_techpoint_blue.png
 * b_Techpoint_Blue
 * i_b_random.png
 * b_Random
 * i_b_energy.png
 * b_Energy
 * i_b_ghost.png
 * b_Ghost
 * }
 * i_b_techpoint_green.png
 * b_Techpoint_Green
 * i_b_techpoint_blue.png
 * b_Techpoint_Blue
 * i_b_random.png
 * b_Random
 * i_b_energy.png
 * b_Energy
 * i_b_ghost.png
 * b_Ghost
 * }
 * i_b_random.png
 * b_Random
 * i_b_energy.png
 * b_Energy
 * i_b_ghost.png
 * b_Ghost
 * }
 * i_b_energy.png
 * b_Energy
 * i_b_ghost.png
 * b_Ghost
 * }
 * i_b_ghost.png
 * b_Ghost
 * }
 * i_b_ghost.png
 * b_Ghost
 * }
 * }
 * }
 * }
 * }

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