Zombie

Making a is unlocked relatively early in the game by completing a series of short missions and unlocking the right technologies. You first have to meet Gunter and do his bidding.

Zombie Workstations
Most of the stations need to be unlocked by technology. Stations with an asterisk * can be operated by both a zombie or the graveyard keeper (you). There is also one quest where you need to install a zombie as a greeter for the Talking Skull tavern (Stranger sins DLC). The downsides are that you will not get any Technology points from the working zombies. To counter that you can:


 * Let zombies write point books at the Random text generator
 * Buy books from the Astrologer
 * Research graveyard items or advanced tools
 * Use Science effect.png Circumspect to increase points for research

Creating a zombie
You may salvage one at the beginning, but you can also make your own on a resurrection table by using  on a  and. To put a to work, simply carry it to the station where you want it to work and place it down when prompted. It's important to note that you cannot create zombie juice(and therefore a zombie) without an Alchemy workbench (tier I), which is impossible to get early game. However, note that 3 zombie juice is also provided shortly after talking to Gunter.

Dispose a zombie
It is possible to throw s in the river or to bury them in the graveyard. It is advised to remove all before doing so. Zombies get no penalty from but a grave does.

Improving a zombie
s have a stat called "Work Efficiency" that represents how effective their work generally is. This stat directly relates to the number of skulls, while  skulls will have no effect. One can modify a zombie much like a regular corpse, as many times as is necessary, either by autopsy at the preparation place or injections at the embalming table.

Efficiency is compared to the player crafting speed. For example a task that take 2s if done by the player will take 20s for a 10% efficiency zombie.

Efficiency doesn't have any impact on transport speed. Thus, it is a good idea not to waste injections or energy on preparing zombies that are going to be used in a Porter station.

Maximum efficiency can be achieved by the following steps: There is also a guide to preparing 12 skull corpses.
 * Applying  (++),  (+),  (-+), & (-+).
 * Removing (+-) & (+-).
 * while keeping (+) & (-+).
 * Removing  (-) &     will not change the zombie quality.
 * Replacing, , & with +3  variants.

The order in which these steps are applied does not matter, although you will not be able to apply and, if the corpse does not have at least 1 and 2  respectively at the time. You can work around this by either temporarily replacing other organs or applying.

can also be used to increase the chances of obtaining parts with +3.