Farming is the process of growing fruit, vegetables, and other produce.
Kitchen Garden[ | ]
The kitchen garden is located directly south of the workyard and requires permission before usage.
Unlocking[ | ]
• First, read the sign in the north at the blueprint table, telling you to apply to Horadric for it.
• Second, speak to Horadric at the tavern and ask about the garden. This will unlock the farming technologies. He'll give you a
Garden certificate which can be used at the blueprint table in the kitchen garden.
• Third, use the garden certificate to claim the property. Until you learn more about farming, you can only build an empty garden bed.
• Fourth, talk to the merchant at about the garden and make a deal with him. You'll be able to work the garden without this, but you won't be able to advance his questline.
You may swap the third and fourth step.
Blueprints[ | ]
![]() | |||
---|---|---|---|
Workstation | Materials Required | Technology | Use |
Trunk |
4× Flitch 4× Nails 2× Simple iron parts |
Improvement | General storage, x5 |
Empty garden bed |
N/A | Garden beds | Growing: carrots, cabbage, wheat, beets, hemp, pumpkins, and onions,. |
Garden bed with sticks |
5× Wooden stick |
Improvement | Growing: lentils |
Compost heap |
10× Wooden stick |
Decay | Processing crop waste into: peat, maggots |
Zombie farm |
5× Wooden plank 3× Simple iron parts 10× Nails |
Zombie gardening | 3x3 beds (9x9 units) farming plot operated by an autonomous zombie |
Basic Crops[ | ]
Basic crops lack quality levels. This appears as a star ,
, or
in the upper right corner. Crops and seeds cannot be improved, so they don't benefit from quality bonus of a corresponding fertilizers. That being said, they do benefit from quantity bonus of quality fertilizers. A good tactic is to grow them on at least Peat fertilizer, that way you reduce seed loss and, in turn, reduce the need to buy new seeds. However, due to random nature of farming, this isn't guaranteed. In order to become fully self-sufficient, some of the seeds must be grown with silver quality fertilizer. The farmer only sells basic crops at Tier I.
Improvable Crops[ | ]
These crops each have a quality level, which has the potential of being improved with fertilizer. Only improvable crops can be packed into crates at the crate factory to be sold through the trade office.
Crop | Seed | Source | Grown in |
---|---|---|---|
![]() Lentils |
![]() Lentil seed |
Farmer | Garden bed with sticks |
![]() Pumpkin |
![]() Pumpkin seed |
Farmer | Empty garden bed |
![]() Onion |
![]() Onion seed |
Farmer | Empty garden bed |
Compost[ | ]
The compost heap turns eight units of crop waste into six units of peat and two units of maggots. Peat serves as a 'starter' fertilizer with a copper quality and copper boost, as well as being a necessary ingredient for crafting more advanced fertilizers.
Peat is also necessary for certain craftable landscapes, such as berry bushes and apple trees in the orchard, and flower beds in the graveyard. Maggots are not related to farming otherwise, and can instead be utilized through fishing and alchemy.
Zombie Farm[ | ]
If you don't want to work your farm on your own, get some zombies and have them do all the hard work for you in a zombie farm.
There can be up to six zombie farm plots in the kitchen garden, but placement of the remaining user-farmed plots can create a 'trap' from which the player cannot get out. Never place 'stick plots' in front of the zombie farm entrance, as they prevent the player from moving through the plot. They create an unbreakable trap, since the player cannot get to the blueprint stand to remove either the plots or the farm!
Orchard[ | ]
This is where trees and shrubs can be planted. This is separate from the kitchen garden and has its own workbench. The seeds can be obtained from the witch. Before using it, you have to get rid of the dead trees blocking a lot of room there. You need to unlock the "Woodcutter" technology for this.
Blueprints[ | ]
![]() | |||
---|---|---|---|
Workstation | Materials Required | Technology | Use |
Place for the berry bush |
1× Bush berry seedling 3× Peat 1× Wooden stick |
Transplanting | After maturing, the bush can be harvested regularly; 4× Berry @ - ![]() Will net + ![]() than the common wild berry bush. |
Place for the apple tree |
1× Tree apple seedling 3× Peat 2× Wooden stick |
Transplanting | After maturing, the tree can be harvested regularly; 12× Apple @ - ![]() Will net + ![]() than the rare wild apple tree. |
Vineyard[ | ]
The vineyard is west of Witch Hill. It is where you grow grapes and hops. It is inaccessible until you gain access to the Witch Hill.
This can be done by speaking with the inquisitor for the first time on , which causes the guard to let you pass in the future. You can alternatively remove the large fallen tree blocking the path to the north east of your home to create a shortcut.
The vineyard already has vine trellises that can be used without the inquisitor's permission, once they've been cleared of weeds. If you want more trellises or a trunk, you have first to complete a quest for the inquisitor, after which the workbench in the vineyard will appear.
Blueprints[ | ]
![]() | |||
---|---|---|---|
Workstation | Materials Required | Technology | Use |
Trunk |
4× Flitch 4× Nails 6× Simple iron parts |
Inquisitor | General storage, x3. |
Vine trellis |
5× Wooden stick |
Grape Farming | Growing: grapes, hops |
Zombie vineyard |
5× Wooden plank 3× Simple iron parts 10× Nails |
Zombie vineyard | Growing: Grapes, hops |
Porter station |
8× Flitch 4× Nails 2× Clean paper |
Zombie logistics | Transporting goods |
Vineyard Crops[ | ]
Crop | Seed | Source | Grown in |
---|---|---|---|
![]() Grapes |
![]() Grape seed |
Merchant | Vine trellis |
![]() Hops |
![]() Hops seed |
Miller | Vine trellis |
Fertilizer[ | ]
Fertilizer can be used to increase the growth rate, quality, and yield of crops. Peat is the most basic fertilizer, while more specialized and effective fertilizers can be produced through alchemy. The greater the fertilizer's effect, the more time, material, and it will require to manufacture. You must use the fertilizer before planting a seed. To use the fertilizer select it instead of the seed, a sign will appear that reminds you that this field is fertilized. Afterwards plant the seed.
Multiple types of fertilizers can be used on one farm plot, combining bonuses, however effects do not stack. For example, using
Peat and
Quality fertilizer I will apply the effects: +2 seeds, +2 produce, and a reduction in growth time (don't do it the other way around though, it will waste the fertilizer). Different signs are displayed in the farm plot depending on which effects are active.
Item Produced | Materials Required | Crafted at | Effect | Technology |
---|---|---|---|---|
6× Peat |
8× Crop waste |
Compost heap |
+1 seeds +1 produce 20% reduction in growth time |
Decay |
10× Boost fertilizer I |
10× Peat 1× Energy elixir |
Church workbench |
40% reduction in growth time | Simple fertilizers |
10× Quality fertilizer I |
10× Peat 1× Growth enhancer |
Church workbench |
+2 seeds +2 produce |
Simple fertilizers |
10× Boost fertilizer II |
10× Peat 2× Energy elixir |
Church workbench |
60% reduction in growth time | Complex fertilizers |
10× Quality fertilizer II |
10× Peat 2× Flavor enhancer |
Church workbench |
+3 seeds +3 produce |
Complex fertilizers |
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