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This is a list of every Work Station that can be constructed in the game. For more in depth articles on each region check the location page for each.

Sweet Home[ | ]

Cooking Table[ | ]

Icon Description Ingredients Recipe Source
Cooking table item General food preparation station. Cannot be built

Unlike the oven, the cooking table does not produce any edible food, and uses energy to make food components

Item Produced Materials Required Energy Notes
4x Flour 4x Wheat 8 energy
4x Dough 2x Flour

3x Water

4 energy
4x Pastry Dough 2x Flour

4x Water

1x Chicken Egg

6 energy
Package of Meat 1x Flesh

1x Clean Paper

1x Stamp

5 energy Stamp is not consumed, Recipe obtained by talking to Horadric once you have obtained a Stamp
Raw Sliced Meat 1x Package of Meat 1 energy
Raw Sliced Meat 3x Frogs 5 energy
Raw Sliced Meat 1x Flesh 5 energy
Berry Juice 3x Red Apple,

6x Berry

10 energy

Note: also prepares fish (very long list)

Oven[ | ]

Icon Description Ingredients Recipe Source
Oven item General cooking station. Cannot be built

Oven production does not require energy, it uses Fuel produced by first two recipes

Time is the real world time, in seconds, the item takes to be produced by the Oven

Some items are craftable at multiple quality levels, Bronze, Silver or Gold Star, which yield different energy when eaten

Fuel

Item Produced Materials Required Fuel +/-
5x Fuel from Sticks 10x Wooden Stick +5 Fuel Symbol
5x Fuel from Firewood 1x Firewood +5 Fuel Symbol

Snacks

Item Produced Materials Required Fuel +/- Time Energy Notes
Fried Egg 1x Chicken Egg -1 Fuel Symbol 8 +11 energy
2x Bread 2x Dough -4 Fuel Symbol 60 +12 energy Each
3x Onion Rings 1x Seed Oil

1x Onion

-2 Fuel Symbol 12 Multiple Qualities
5x Baked Apple 5x Red Apple -2 Fuel Symbol 30 +6 energy Each
3x A Bowl of Sauerkraut 3x Cabbage

2x Carrot

1x Salt

-6 Fuel Symbol 30 +25 energy Each
3x Baked Mushrooms 6x Edible Mushroom -3 Fuel Symbol 25 +10 energy Each
5x Pancakes 1x Pastry Dough

1x Jug of Milk

1x Butter

-10 Fuel Symbol 45 +33 energy Each
3x Sandwich 2x Bread

1x Baked Meat

1x Cabbage

-9 Fuel Symbol 25 +17 energy Each
3x Toasts with Onions 1x Dough

1x Onions

-5 Fuel Symbol 45 Multiple Qualities

Meals

Item Produced Materials Required Fuel +/- Time Energy Notes
3x Omelette 3x Chicken Egg

1x Jug of Milk

-5 Fuel Symbol 12 +20 energy Each
Fish Nuggets 1x White Fish Fillet

2x Seed Oil

-5 Fuel Symbol 26 +25 energy
4x Carrot Cutlet 2x Carrot

1x Salt

-10 Fuel Symbol 35 +12 energy Each
2x A Bowl of Lentils 1x Water

1x Lentil

-10 Fuel Symbol 35 Multiple Qualities
4x A Bowl of Pumpkin Soup 1x Jug of Milk

2x Pumpkin

-10 Fuel Symbol 40 Multiple Qualities
2x Baked FIsh 2x White Fish Fillet -6 Fuel Symbol 25 +15 energy Each
3x Baked Salmon 1x Cabbage

1x Red Fish Fillet

-5 Fuel Symbol 65 Multiple Qualities
4x Fish Soup 4x White Fish Fillet

2x Carrot

5x Water

-12 Fuel Symbol 120 +20 energy Each
6x Baked Kebab 1x Red/Blue Fish Fillet

2x Pumpkin

-25 Fuel Symbol 45 Multiple Qualities
6x Baked Kebab 1x Red/Blue Fish Fillet

2x Onion

-20 Fuel Symbol 55 Multiple Qualities
6x Baked Kebab 1x Red/Blue Fish Fillet

5x Edible Mushroom

-20 Fuel Symbol 70 Multiple Qualities
2x Baked Meat 1x Raw Slice Meat -10 Fuel Symbol 35 +15 energy Each
3x Baked Pumpkin 1x Pumpkin -10 Fuel Symbol 40 Multiple Qualities
4x Burger 2x Bread

4x Baked Meat

1x Onion

-5 Fuel Symbol 15 Multiple Qualities
3x Lasagna 1x Dough

1x Lentil

1x Cabbage

-15 Fuel Symbol 45 Multiple Qualities
3x Pasta 3x Dough

1x Cheese

-45 Fuel Symbol 100 +50 energy Each
4x Cabbage Soup 2x Cabbage

1x Beet

1x Onion

-45 Fuel Symbol 90 Multiple Qualities
4x Pumpkin Soup 1x Beet

2x Carrot

2x Pumpkin

-45 Fuel Symbol 100 Multiple Qualities
4x Vegetable Soup 2x Cabbage

2x Carrot

2x Pumpkin

-30 Fuel Symbol 120 Multiple Qualities

Baked Goods

Item Produced Materials Required Fuel +/- Time Energy Notes
4x Green Jelly 4x Green Slime

1x Honey

-5 Fuel Symbol 25 +25 energy Each
4x Red Jelly 4x Green Slime

1x Berry Juice

-14 Fuel Symbol 30 +30 energy Each
4x Muffin 1x Dough

1x Honey

-20 Fuel Symbol 30 +20 energy Each
4x Croissant 1x Dough

1x Honey

1x Chicken Egg

-25 Fuel Symbol 45 +25 energy Each
Cake 1x Pastry Dough

1x Honey

5x Berry

-15 Fuel Symbol 45 +95 energy
2x Berry Pie 1x Pastry Dough

1x Berry Juice

-15 Fuel Symbol 45 +35 energy Each
2x Grape Pie 1x Pastry Dough

1x Grapes

-15 Fuel Symbol 45 Multiple Qualities


Work Stations
File:Work Stations.png
Location information
Buildable
True
Exits
Apiary, Sweet Home, Garden, Morgue, Graveyard

The Workyard is the area directly south of your home and is where you'll build most of the building and smithing workstations using the blueprint desk. The Workyard can quickly get a bit crowded without the increased yard space, so its a good idea to place workstations carefully.

Your starting Workyard has a 6x9 area containing a timber stockpile and a stone stockpile, a 11x6 area, and a third area shaped like a 15x9 area with a 6x5 area in the bottom left corner missing. The swampy area to the north of the Workyard will have several green slimes at day time (they despawn at noon) and several bats at night (they despawn at midnight).

Work stations[ | ]

The workbench for placing all the workstations is located in the northwest corner of the Workyard. For most stations, you first have to unlock the related technology.

Blueprint Name Resources Required X by Y Notes
Trunk item Trunk
Flitch


Nails


Simple iron parts
2x3 or 3x2
Stone stockpile item Stone stockpile
Flitch


Nails
5x4
Timber stockpile item Timber stockpile 10×
Wooden stick


Flitch


Wooden beam
5x4
Iron ore stockpile item Iron ore stockpile
Flitch
6x5
Increase yard space item Increase yard space 10×
Complex iron parts


Wooden plank


Nails
N/A Adds 5 new areas for building:

9x6, 9x9, 9x6, 9x9, and 6x17

Stone cutter item Stone cutter
Flitch


Nails
5x3
Stone cutter II item Stone cutter II
Wooden plank


Flitch

18×
Nails
6x5
Furnace item Furnace
Flitch

14×
A piece of stone


Simple iron parts
7x5 Note that this is not rotatable, and is large enough to be inconvenient to place around other items.
Furnace II item Furnace II 20×
A piece of stone


Complex iron parts


Pigskin paper
7x5
Furnace III item Furnace III 20×
A piece of stone

10×
Complex iron parts


Pigskin paper
7x5
Wooden anvil item Wooden anvil
Wood billet


Simple iron parts
3x3
Anvil item Anvil
Iron ingot
3x3
Anvil II item Anvil II
Iron ingot


Steel ingot
3x3
Carpenter's workbench item Carpenter's workbench
Flitch


Simple iron parts
6x4 or 4x6
Carpenter's workbench II item Carpenter's workbench II
Wooden plank


Complex iron parts


Wooden beam
6x4 or 4x6
Vine press item Vine press 12×
Flitch


Complex iron parts

10×
A piece of stone
5x4
Sawhorse item Sawhorse 10×
Wooden stick
4x3
Circular saw item Circular saw 10×
Complex iron parts


Wooden plank


Nails
5x4
Chopping spot item Chopping spot
Wood billet
5x3
Potters wheel item Potters wheel
Flitch


A piece of stone


Nails
3x3
Paper press item Paper press
Flitch


Simple iron parts


Nails
3x4 or 4x3
Jewelry table item Jewelry table
Jointing


Steel parts


Lens
5x3 or 3x5
Well item Well N/A 6x5 Not buildable
Water pump item Water pump
flitch


nails


Simple iron parts
3x3 Added to the well
Crate factory item Crate factory 12×
flitch


Simple iron parts

12×
A piece of stone
6x5 Has a fixed place near the garden. The cellar gets a chute, pallets and a porter station.



Morgue
Morgue Infobox
Location information
Buildable
True
Exits
Alchemy Lab, Workyard, Souls room
Npcs
Gerry

The morgue is one of the first important areas you see in the game. You process bodies here. Regardless of whether you toss corpses in the river, burn them, or bury them in a grave, it is recommended that you process their body in the morgue first. The morgue is where you can find Gerry. It's also here, where you can create and alter zombies to take over parts of your tiresome workload.

Deliveries and Capacity[ | ]

Corpse delivery, the donkey has something to announce Corpse delivery including something else on the road The donkey's carrot box has to be filled

The Donkey donkey delivers a Corpse itemcorpse daily as long as the number of bodies you have unfinished does not exceed the capacity Morgue Capacity. It is dropped on the road in front of the morgue. After reopening the church, you'll have to put
carrot
per Corpse itemcorpse into the donkey's box (must be built first) to "pay" for the deliveries.

Bodies count against this capacity Morgue Capacity even when outside the morgue. Once a body is buried, cremated, or tossed in the river, it does no longer count against Morgue Capacity. Once made into a Zombie itemzombie on a resurrection table, the body also doesn't count any more, even when it occupies a work station.

Corpses inside the morgue will decay slower than corpses outside. A corpse on a pallet will decay slower than those left on the floor. See corpses for more information.

Corpse Hatch[ | ]

Corpse hatch unfixed, outside and inside

The corpse hatch allows corpses to be dropped directly into the morgue where they will decay slower. The benefit of repairing the hatch is slight so it is often not worth it to repair until later.

Icon Materials Required Energy Notes
Fix corpse hatch Fix corpse hatch
A piece of stone


Simple iron parts

Repair must be done twice. Both inside the morgue and outside.
Corpse hatch fixed, outside and inside

After fixing the hatch, the donkey delivers the corpse directly into the morgue. It will appear directly in front of the hatch. Unfortunately, there is no means to store it automatically onto a pallet to halt its decay completely. At least, the decay is slowed down that way.

Workbench[ | ]

Mortuary desk unrepaired Mortuary desk repaired

The workbench, called "mortuary desk", has to be repaired first, before using it. After learning the appropriate techniques, you can put up a lot of different workstations here:

Mortuary workbench Mortuary desk
Blueprint Required Materials Size Notes
Repair the desk Repair mortuary desk
Flitch


Simple iron parts
This must be done first.
Preparation place item Preparation place 12×
Flitch


Complex iron parts


Nails
5x4 Requires First slice
Adds 1Morgue Capacity
Preparation place II item Preparation place II
Wooden plank


Steel parts


Nails
5x4 Requires Anatomy II
Adds 1Morgue Capacity
Embalming table item Embalming table
Wooden plank


Complex iron parts


Nails
4x4 Requires Embalming
Adds 1Morgue Capacity
Embalming table II item Embalming table II 10×
Wooden plank


Steel parts


Advanced conical flasks
4x4 Requires Embalming II
Adds 1Morgue Capacity
Pallet item Pallet
Flitch


Nails
4x3

(rotatable)

Requires First slice
Adds 1Morgue Capacity
Double pallet item Double pallet 12×
Flitch

10×
Nails
4x3

(rotatable)

Requires Anatomy II
Adds 2Morgue Capacity
Fridge pallet item Fridge pallet 12×
Flitch

12×
Nails


Complex iron parts
4x3

(rotatable)

Requires Embalming II
Adds 2Morgue Capacity
Mortuary rack item Mortuary rack
Flitch


Nails


Wooden beam
4x2 Requires Embalming
Decorative storage for 25 items.
Resurrection table item Resurrection table
Wooden plank


Complex iron parts
5x4 Requires Second chance
Produce zombies here.

Autopsies[ | ]

Preparation place

(Possible Bug Warning: Corpses that spawned in the graveyard at the start of game may not acknowledge organs or parts put into them, effectively 'eating' the parts with no benefit. Parts can still be removed as normal. If you exhume a corpse with 100% freshness from the right/east side of the graveyard, be wary of trying to improve it via autopsy)

Use the preparation place to remove or insert body parts from corpses or zombies. Each organ has a different effect on Red Skull and White Skull of a body and are required for crafting ingredients and completing quests. Corpse rating impacts Graveyard Rating. For each Red Skull a corpse has, its Graveyard Rating will be reduced by one and a grave's max rating is limited by the number of White Skull a corpse has. A grave cannot have a higher Graveyard Rating than the number of White Skull of a buried corpse. For the full article on how corpse rating works, see corpses. Here is a table of each part that can be removed/inserted and its effects as shown by the cultist perk:


Preparation place

Preparation place II
Body Part Effect on corpse ratings upon removal Technology
White Skull Red Skull

Flesh
-White Skull No effect First Slice

Blood
+White Skull -Red Skull Softspares

Fat
+White Skull -Red Skull Softspares

Bone
No effect No effect Hardspares

Skin
-White Skull +Red Skull Hardspares

Skull
No effect +Red Skull Hardspares

Brain
Randomly between

+White SkullWhite SkullWhite Skull to -White SkullWhite SkullWhite Skull

Randomly between

+Red SkullRed SkullRed Skull to -Red SkullRed SkullRed Skull

Important Parts

Heart
Important Parts

Intestine
Important Parts

Dark brain
-White Skull -Red SkullRed SkullRed SkullRed Skull Dark Bodies

Dark heart
-White Skull -Red SkullRed SkullRed SkullRed Skull Dark Bodies

Dark intestine
-White Skull -Red SkullRed SkullRed SkullRed Skull Dark Bodies
SurgeonMistake Surgeon's Mistake -White Skull +Red Skull None


The number of skulls on a corpse is a combination of the number of the skulls on all its parts, as can be seen once Inquisitor's quest line advances far enough and the cultist perk is taken.

All skull variation comes from the Important Parts, Brain, Heart and Intestine. However the generation of those is not as simple as the table makes it out to be. And in fact varies based on the stage of the game. For example, during the Inquisitor's questline you will start finding +Red SkullRed SkullRed SkullRed Skull, +White Skull important parts which would be dark important parts when his quest line is progressed further.

Once you have a good preparation table and the surgeon perk it should be possible to start cherry-picking important parts, either by remembering their effects and sorting them into separate storages, or, preferably, by utilising the cultist perk.

You can noticeably unburden your embalming efforts by collecting the better parts and making "frankencorpses" with them. A corpse with best possible variable parts in all 3 slots and both Blood and Fat removed will be only 1 White Skull away from 12. Though considering that best parts are rare it is probably best to compromise.

Also since zombies ignore all Red Skull, it's a good idea to keep parts with both skull counts high for use on zombies.

There is one exception to the regular corpse rules. The body of an ex-graveyard keeper found after excavating the archeology machine in the Talking Skull Cellar has two brains, and no blood or fat.

Embalming[ | ]

Embalming table

A corpse or zombie can be placed on the table and injected with embalming fluid to change its properties. A body may only be injected with each kind of liquid once.


Embalming table

Embalming table II
Name Effects Technology

Lye injection
+Red Skull, +White Skull Embalming Liquids

Acid injection
-Red Skull, -White Skull Embalming Liquids

Glue injection
+White Skull Embalming Liquids II

Preservative injection
Halts body decay Embalming Liquids II

Restore injection
Reduces body decay by 50 % Embalming Liquids II

Dark injection
+Red SkullRed Skull Embalming Liquids III

Silver injection
-Red Skull, +White Skull Embalming Liquids III

Gold injection
-Red SkullRed Skull, +White SkullWhite Skull Embalming Liquids III

Resurrection[ | ]

Resurrection table image

A Corpse itemcorpse can be placed on the Resurrection table to make a Zombie itemzombie from it. You need first to talk to Gunter in order to be able to build the table. To revive one, you'll need 10×
faith
,
zombie juice
, and - of course - the Corpse itemcorpse.

Morgue
Morgue Infobox
Location information
Buildable
True
Exits
Alchemy Lab, Workyard, Souls room
Npcs
Gerry

The morgue is one of the first important areas you see in the game. You process bodies here. Regardless of whether you toss corpses in the river, burn them, or bury them in a grave, it is recommended that you process their body in the morgue first. The morgue is where you can find Gerry. It's also here, where you can create and alter zombies to take over parts of your tiresome workload.

Deliveries and Capacity[ | ]

Corpse delivery, the donkey has something to announce Corpse delivery including something else on the road The donkey's carrot box has to be filled

The Donkey donkey delivers a Corpse itemcorpse daily as long as the number of bodies you have unfinished does not exceed the capacity Morgue Capacity. It is dropped on the road in front of the morgue. After reopening the church, you'll have to put
carrot
per Corpse itemcorpse into the donkey's box (must be built first) to "pay" for the deliveries.

Bodies count against this capacity Morgue Capacity even when outside the morgue. Once a body is buried, cremated, or tossed in the river, it does no longer count against Morgue Capacity. Once made into a Zombie itemzombie on a resurrection table, the body also doesn't count any more, even when it occupies a work station.

Corpses inside the morgue will decay slower than corpses outside. A corpse on a pallet will decay slower than those left on the floor. See corpses for more information.

Corpse Hatch[ | ]

Corpse hatch unfixed, outside and inside

The corpse hatch allows corpses to be dropped directly into the morgue where they will decay slower. The benefit of repairing the hatch is slight so it is often not worth it to repair until later.

Icon Materials Required Energy Notes
Fix corpse hatch Fix corpse hatch
A piece of stone


Simple iron parts

Repair must be done twice. Both inside the morgue and outside.
Corpse hatch fixed, outside and inside

After fixing the hatch, the donkey delivers the corpse directly into the morgue. It will appear directly in front of the hatch. Unfortunately, there is no means to store it automatically onto a pallet to halt its decay completely. At least, the decay is slowed down that way.

Workbench[ | ]

Mortuary desk unrepaired Mortuary desk repaired

The workbench, called "mortuary desk", has to be repaired first, before using it. After learning the appropriate techniques, you can put up a lot of different workstations here:

Mortuary workbench Mortuary desk
Blueprint Required Materials Size Notes
Repair the desk Repair mortuary desk
Flitch


Simple iron parts
This must be done first.
Preparation place item Preparation place 12×
Flitch


Complex iron parts


Nails
5x4 Requires First slice
Adds 1Morgue Capacity
Preparation place II item Preparation place II
Wooden plank


Steel parts


Nails
5x4 Requires Anatomy II
Adds 1Morgue Capacity
Embalming table item Embalming table
Wooden plank


Complex iron parts


Nails
4x4 Requires Embalming
Adds 1Morgue Capacity
Embalming table II item Embalming table II 10×
Wooden plank


Steel parts


Advanced conical flasks
4x4 Requires Embalming II
Adds 1Morgue Capacity
Pallet item Pallet
Flitch


Nails
4x3

(rotatable)

Requires First slice
Adds 1Morgue Capacity
Double pallet item Double pallet 12×
Flitch

10×
Nails
4x3

(rotatable)

Requires Anatomy II
Adds 2Morgue Capacity
Fridge pallet item Fridge pallet 12×
Flitch

12×
Nails


Complex iron parts
4x3

(rotatable)

Requires Embalming II
Adds 2Morgue Capacity
Mortuary rack item Mortuary rack
Flitch


Nails


Wooden beam
4x2 Requires Embalming
Decorative storage for 25 items.
Resurrection table item Resurrection table
Wooden plank


Complex iron parts
5x4 Requires Second chance
Produce zombies here.

Autopsies[ | ]

Preparation place

(Possible Bug Warning: Corpses that spawned in the graveyard at the start of game may not acknowledge organs or parts put into them, effectively 'eating' the parts with no benefit. Parts can still be removed as normal. If you exhume a corpse with 100% freshness from the right/east side of the graveyard, be wary of trying to improve it via autopsy)

Use the preparation place to remove or insert body parts from corpses or zombies. Each organ has a different effect on Red Skull and White Skull of a body and are required for crafting ingredients and completing quests. Corpse rating impacts Graveyard Rating. For each Red Skull a corpse has, its Graveyard Rating will be reduced by one and a grave's max rating is limited by the number of White Skull a corpse has. A grave cannot have a higher Graveyard Rating than the number of White Skull of a buried corpse. For the full article on how corpse rating works, see corpses. Here is a table of each part that can be removed/inserted and its effects as shown by the cultist perk:


Preparation place

Preparation place II
Body Part Effect on corpse ratings upon removal Technology
White Skull Red Skull

Flesh
-White Skull No effect First Slice

Blood
+White Skull -Red Skull Softspares

Fat
+White Skull -Red Skull Softspares

Bone
No effect No effect Hardspares

Skin
-White Skull +Red Skull Hardspares

Skull
No effect +Red Skull Hardspares

Brain
Randomly between

+White SkullWhite SkullWhite Skull to -White SkullWhite SkullWhite Skull

Randomly between

+Red SkullRed SkullRed Skull to -Red SkullRed SkullRed Skull

Important Parts

Heart
Important Parts

Intestine
Important Parts

Dark brain
-White Skull -Red SkullRed SkullRed SkullRed Skull Dark Bodies

Dark heart
-White Skull -Red SkullRed SkullRed SkullRed Skull Dark Bodies

Dark intestine
-White Skull -Red SkullRed SkullRed SkullRed Skull Dark Bodies
SurgeonMistake Surgeon's Mistake -White Skull +Red Skull None


The number of skulls on a corpse is a combination of the number of the skulls on all its parts, as can be seen once Inquisitor's quest line advances far enough and the cultist perk is taken.

All skull variation comes from the Important Parts, Brain, Heart and Intestine. However the generation of those is not as simple as the table makes it out to be. And in fact varies based on the stage of the game. For example, during the Inquisitor's questline you will start finding +Red SkullRed SkullRed SkullRed Skull, +White Skull important parts which would be dark important parts when his quest line is progressed further.

Once you have a good preparation table and the surgeon perk it should be possible to start cherry-picking important parts, either by remembering their effects and sorting them into separate storages, or, preferably, by utilising the cultist perk.

You can noticeably unburden your embalming efforts by collecting the better parts and making "frankencorpses" with them. A corpse with best possible variable parts in all 3 slots and both Blood and Fat removed will be only 1 White Skull away from 12. Though considering that best parts are rare it is probably best to compromise.

Also since zombies ignore all Red Skull, it's a good idea to keep parts with both skull counts high for use on zombies.

There is one exception to the regular corpse rules. The body of an ex-graveyard keeper found after excavating the archeology machine in the Talking Skull Cellar has two brains, and no blood or fat.

Embalming[ | ]

Embalming table

A corpse or zombie can be placed on the table and injected with embalming fluid to change its properties. A body may only be injected with each kind of liquid once.


Embalming table

Embalming table II
Name Effects Technology

Lye injection
+Red Skull, +White Skull Embalming Liquids

Acid injection
-Red Skull, -White Skull Embalming Liquids

Glue injection
+White Skull Embalming Liquids II

Preservative injection
Halts body decay Embalming Liquids II

Restore injection
Reduces body decay by 50 % Embalming Liquids II

Dark injection
+Red SkullRed Skull Embalming Liquids III

Silver injection
-Red Skull, +White Skull Embalming Liquids III

Gold injection
-Red SkullRed Skull, +White SkullWhite Skull Embalming Liquids III

Resurrection[ | ]

Resurrection table image

A Corpse itemcorpse can be placed on the Resurrection table to make a Zombie itemzombie from it. You need first to talk to Gunter in order to be able to build the table. To revive one, you'll need 10×
faith
,
zombie juice
, and - of course - the Corpse itemcorpse.

Alchemy Laboratory (church basement)[ | ]

Trunk[ | ]

Used as general storage items inside of a trunk will be accessible from any crafting station in the same region.

Icon Description Ingredients Recipe Source
Trunk Icon General storage chest for up to 15 items.
Flitch


Nails


Simple iron parts

Improvement

Study Table[ | ]

The Alchemy Laboratory starts out with a study table already installed. Most items in the game can be studied for a large number of red, green, or blue tech points and items cannot be studied more than once. The study table requires both faith and science to operate. Faith can be obtained by holding a sermon at the church or from confessionals, and science can be obtained from using paper, notes, or chapters in the study table.

After studying an object it might say it is decomposable into a fluid, powder, or extract. This refers to the alchemy apparatus that needs to be used to process it.

Icon Description Ingredients Recipe Source
Study Table Icon Used to study the world around you.
Wooden plank


Simple iron parts


Conical flasks

Research

Alchemy Workbench (Tier I)[ | ]

Version 0.675 onward: Can be constructed. Glass Blowing II tech available which unlocks Complex Glass Cones

Icon Description Ingredients Recipe Source
Alchemy Workbench Tier I Unknown 6x Planks

3x Complex Iron Parts

2x Complex Glass Cones

The Beginning of Alchemy

Alchemy Workbench (Tier II)[ | ]

Version 0.675 onward: Can be constructed. Glass Blowing II tech available which unlocks Complex Glass Cones

Icon Description Ingredients Recipe Source
Alchemy Workbench Tier II Icon Unknown 6x Jointing

2x Steel Parts

3x Complex Glass Cones

Advanced Alchemy

Hand Mixer[ | ]

Decomposes suitable materials into solutions for use in Alchemy. To be used with the hand mixer a material must first be studied at the study table and have a fluid as a decomposition product.

Icon Description Ingredients Recipe Source
Hand Mixer Icon Used to mix things into solutions. 6x Wooden Planks

4x Simple Iron Parts

8x Nails

The Beginning of Alchemy
Item Energy Result
Cabbage 5 energy Health Solution
Brain 5 energy Health Solution
Carrot 5 energy Health Solution
Yellow Flower 5 energy Life Solution
Maggot 5 energy Life Solution
Honey 5 energy Acceleration Solution
White Flower 5 energy Order Solution
Bee 5 energy Order Solution
Green Slime 5 energy Order Solution
Red Mushroom 5 energy Toxic Solution
Fat 5 energy Slowness Solution
Bees Wax 5 energy Slowness Solution
Bat Wings 5 energy Chaos Solution
Moth 5 energy Chaos Solution

Alchemy Mill[ | ]

Decomposes suitable materials into powders for use in Alchemy. To be used with the Alchemy Mill a material must first be studied at the study table and have a powder as a decomposition product.

Icon Description Ingredients Recipe Source
Alchemy Mill Icon Used to grind things into powders. 2x Polished Stone Bricks

6x Wooden Planks

4x Simple Iron Parts

The Beginning of Alchemy
Item Energy Result
Cabbage 5 energy Health Powder
Pumpkin 5 energy Health Powder
Crop Waste 5 energy Health Powder
Hemp 5 energy Acceleration Powder
Honey 5 energy Acceleration Powder
Bee 5 energy Order Powder
Red Flower 5 energy Toxic Powder
Onion 5 energy Toxic Powder
Bat Wings 5 energy Chaos Powder
Butterfly 5 energy Chaos Powder
Intestine 5 energy Yellow Powder
Graphite 5 energy Graphite Powder
Bone 5 energy White Powder

Distillation Cube[ | ]

Decomposes suitable materials into extracts for use in Alchemy. To be used with the Distillation Cube a material must first be studied at the study table and have an Extract as a decomposition product.

Icon Description Ingredients Recipe Source
Distillation Cube Icon Distills the extracts of things. 20x Pieces of Stone

8x Complex Iron Parts

Advanced Alchemy

Products:

Item Result
Lentils Health Extract
Yellow Flower Life Extract
Maggot Life Extract
White Flower Order Extract
Green Slime Order Extract
Onion Toxic Extract
Bees Wax Slowness Extract
Moth Chaos Extract
Butterfly Chaos Extract

Church Workbench[ | ]

Buildable in the Alchemy Lab below the Old Church, Costs 9 Flitch, 10 Nails, 4 Complex Iron Parts

Icon Description Ingredients Recipe Source
Church Workbench Icon Used to make various church related products like ink, paper, candles and incense. 9x Flitch
10x Nails
4x Complex Iron Parts
Paper Crafting
Item Produced Materials Required Energy Notes
Boost Fertilizer I 1x Peat
1x Energy Elixer
7 energy Fertilizers and their requirements are mixed up, bugged.
Boost Fertilizer II 2x Peat
2x Energy Elixer
15 energy Fertilizers and their requirements are mixed up, bugged.
Quality Fertilizer I 1x Peat
1x growth enhancer
7 energy Fertilizers and their requirements are mixed up, bugged.
Quality Fertilizer II 2x Peat
2x flavor enhancer
15 energy Fertilizers and their requirements are mixed up, bugged.
5x Ink 1x Glass cone
1x Water
1x Black paint
5 energy
Pen and Ink 3x Pen
3x Ink
5 energy Pen, ink can be bought from astrologer
4x Pigskin paper 1x Skin 5 energy
4x Pigskin paper 1x Pig skin 5 energy Pig skin not obtainable
4x Clean paper 1x Pigskin paper 5 energy
Softcover 2x Pigskin paper 10 energy
Hard cover (copper) 1x Soft cover
1x Tanning agent
10 energy Tanning agent not obtainable
Hard cover (silver) 1x Hard cover (copper)
2x Silver Jewelry Details
20 energy
Hard cover (gold) 1x Hard cover (copper)
2x Gold Jewelry Details
20 energy
Hemp Rope 1x Hemp (copper) 5 energy No quality level selection despite quality level items. Takes any hemp quality.
Candle 1 2x Fat
2x Beeswax
1x Hemp rope
5 energy +1 per candle
Candle 2 2x Fat
2x Beeswax
3x White paint
5 energy +1.5 per candle
Candle 3 4x Beeswax
1x Hemp rope
3x White paint
6 energy +2 per candle
Incense 1x Freshener 5 energy +2 for 3, +3 for 5 incense
Balm Liquid (blue) 1x Alkali
12x Water
1x Glass cone
- Alkali not obtainable.
Balm Liquid (yellow) 1x Acid
12x Water
1x Glass cone
-

Alchemy Rack[ | ]

Alchemy rack

The alchemy rack like other decorative storage changes appearance as it gets more full.

Alchemy themed decorative storage structure. Like the trunk, items stored within the alchemy rack will be automatically available when in the same region.

Icon Description Ingredients Recipe Source
Alchemy Rack Icon Decorative Storage. 8x Flitch

4x Simple Iron Parts

12x Nails

Writing Supplies

Desk[ | ]

Icon Description Ingredients Recipe Source
Desk Icon A place to write. 8x Flitch

8x Nails

Writing
Item Produced Materials Required Energy Notes
Paper Glop - 5 energy Bugged
Notes 1x Story

1x Pen and ink

2x Clean Paper

30 energy Multiple quality levels
Chapter 3x Notes 20 energy Multiple quality levels, Can trick the system with the same note in all 3 slots.
Book_hard 1x Soft Cover

1x Chapter

5 energy Multiple quality levels
Book 5x 1x Pen and Ink

1x Clean Paper

20 energy
Story 1x Pen and ink

1x Clean Paper

3x Faith

50 energy Multiple quality levels
Prayer (various) Bugged shows internal names and likely subject to change

Desk II[ | ]

same recipes as above, without the Paper Glop

Icon Description Ingredients Recipe Source
Desk II Icon Used to write. 6x Planks

12x Nails

1x Lens

Writer Inspiration

Scrollshelf[ | ]

Bookshelf and Scrollshelf Sprites

The scrollshelf left and bookshelf right.

Version 0.674: Storage

Icon Description Ingredients Recipe Source
Scroll Shelf Icon General storage chest for up to 25 items. 8x Flitch

4x Simple Iron Parts

12x Nails

Writing Supplies

Bookshelf[ | ]

Version 0.674: Storage

Icon Description Ingredients Recipe Source
Bookshelf Icon General storage chest for up to 25 items. 8x Flitch

4x Simple Iron Parts

12x Nails

Writing Supplies

Printing Press[ | ]

Icon Description Ingredients Recipe Source
Printing Press Icon Used to print the same thing many times. x6 Wooden Planks

x4 Simple Iron Parts

x12 Nails

A Simple Printing Press
Item Produced Materials Required Energy Notes
flyer 10x Ink, Clean paper 2x 10 energy

Note:Can't be worked on to complete project.

Printing Press II[ | ]

Icon Description Ingredients Recipe Source
Printing Press II Icon Used to print the same thing many times and better than before. 10x Wooden Planks

4x Complex Iron Parts

18x Nails

Complex Printing Press

Note:Contains no Recipes.

Garden (Orchard)[ | ]

This is where trees and shrubs can be planted. Not to be confused with the kitchen garden.

Place for the berry bush[ | ]

Plant a berry bush, berry bush seedlings can be bought from Clotho.

Icon Description Ingredients Recipe Source
Place for the Berry Bush Icon Plant a berry bush in your garden. 1x Bush Berry Seedling

3x Peat

1x Sticks

Transplanting

Place for the apple tree[ | ]

Plant an apple tree, apple seedlings can be bought from Clotho.

Icon Description Ingredients Recipe Source
Place for the Apple Tree Icon Plant an apple tree in your garden. 1x Tree apple seedling

3x Peat

1x Sticks

Transplanting

Kitchen Garden[ | ]

Trunk[ | ]

Used as general storage items inside of a trunk will be accessible from any crafting station in the same region.

Icon Description Ingredients Recipe Source
Trunk Icon General storage chest. 8x Flitch

8x Nails

2x Simple Iron Parts

Improvement

Empty garden bed[ | ]

Icon Description Ingredients Recipe Source
Empty Garden Bed Icon Used to plant crops. None Garden Beds
Crops and Fertilizer

A section of the garden showing several of the crops that can be grown and an empty fertilized garden bed.

Fertilizing a garden bed will place signs which make it untraversable from the north and south directions, but still pathable from the west and east.

Item Produced Materials Required Energy Notes
Pumpkin 4x Pumpkin Seed 0 energy Purchased from the Farmer.
Onion 4x Onion Seed 0 energy Purchased from the Farmer.
Beet 4x Beet Seed 0 energy Purchased from the Farmer.
Cabbage 4x Cabbage Seed 0 energy Purchased from the Farmer.
Carrot 4x Carrot Seed 0 energy Purchased from the Farmer.
Wheat 4x Wheat Seed 0 energy Purchased from the Farmer.

Seeds of different qualities cannot be used together to plant a single garden bed.

Garden bed with sticks[ | ]

Icon Description Ingredients Recipe Source
Garden Bed with Sticks Icon Used to plant crops that require support. 5x Sticks Improvement

Unlike garden beds garden beds with sticks cannot be walked through. It is important to be careful when building them as they can trap you or make pathing through the garden to certain plots impossible.

Item Produced Materials Required Energy Notes
Lentils 4x Lentil Seeds 0 energy Purchased from the Farmer.

Seeds of different qualities cannot be used together to plant a single garden bed.

Vineyard[ | ]

Vineyard Workbench[ | ]

Starts destroyed and must be repaired to use the buildable area in the Vineyard.

Trellis[ | ]

Icon Description Ingredients Recipe Source
Garden Bed with Sticks Icon Used to plant in the Vineyard. 5x Sticks Grape Farming
Item Produced Materials Required Energy Notes
Grapes 4x Grape Seeds 0 energy Purchased from the Merchant
Hops 4x Hop Seeds 0 energy Purchased from the Merchant

Bee Garden[ | ]

Beekeeper Workbench[ | ]

Used to create beehives. 7 spots are available. Cannot be repaired until 'The Domestication of Bees' has been researched. The workbench has the area labeled as Repair in it's menu.

Bee hive[ | ]

Icon Description Ingredients Recipe Source
Bee Hive Icon A small Hive box. 4x Flitch

6x Nails

10x Bees

The Domestication of Bees

It takes 5 energy to harvest honey, honeycombs and bees from the hive compared to the 10 energy for wild hives.

Cellar[ | ]

Blueprint desk[ | ]

Used to build structures

Trunk[ | ]

Used as general storage items inside of a trunk will be accessible from any crafting station in the same region.

Icon Description Ingredients Recipe Source
Trunk Icon General storage chest. 8x Flitch

8x Nails

2x Simple Iron Parts

Improvement

Vine Press[ | ]

Icon Description Ingredients Recipe Source
Vine Press Icon Presses fruit into juice for fermentation into wine. 12x Flitch

4x Complex Iron Parts 10x Pieces of Stone

Winemakeing

NOTE: This table is correct. The recipes are wrong.

Item Produced Materials Required Energy Notes
Bucket of juice 10x Apple 5 energy Needs fermentation in the barrel
Pail of apple juice 25x Berry 5 energy Needs fermentation in the barrel
Pail of berry juice 15x Grapes 5 energy Needs fermentation in the barrel. Multiple quality levels.
2x Seed oil 4x Bronze-rated hemp 5 energy Flask, not oil item. No quality levels implemented (yet?)

Brewing Stand[ | ]

Icon Description Ingredients Recipe Source
Brewing Stand Icon A container for fermenting and crudely distilling mash into Wort. 24x Pieces of Stone

4x Simple Iron Parts

Brewing
Item Produced Materials Required Energy Notes
Wort 3x Bucket of clear water

20x Bronze-rated hops 5x wheat

- No quality levels implemented (yet?)

Note: use the bucket of wort to obtain beer x5. Each restores 10hp and 15 energy.

Winemaking barrel[ | ]

Icon Description Ingredients Recipe Source
Winemaking Barrel Icon A barrel for fermenting wine. 12x Flitch

5x Iron Parts

7x Nails

Winemakeing

Yield: 20 bottles of wine.

Silver grape juice >> Silver wine: Restores 35 HP + 100 energy

Church[ | ]

Church prepared for service

A small church with the candles lit in preparation for a sermon.

Wooden Church Shrine[ | ]

Icon Description Ingredients Recipe Source
Wooden Church Shrine Icon A small wooden shrine. 4x Wooden Beams

4x Wooden Planks

4x Simple Iron Parts

Power of Faith

Increases church rating by 5 Church Rating.
On event gives 1FaithFaith and 1 Copper Story

Candelabra I[ | ]

Icon Description Ingredients Recipe Source
Chandelier I Icon A small iron candle holder. 6x Simple Iron Parts Light of Faith

Increases church rating by 1 Church Rating. Burning a candle will increase the bonus for a day.

Candelabra II[ | ]

Icon Description Ingredients Recipe Source
Chandelier II Icon A small holder for two candles. 4x Simple Iron Parts

4x Complex Iron Parts

Illumination of Faith

Increases church rating by 2 Church Rating. Burning a 2 candles will increase the bonus for a day.

Incense burner[ | ]

Icon Description Ingredients Recipe Source
Incense Burner Icon A small table for burning incense. 12x Polished brick of stone

4x Simple Iron Parts

Smell of Faith

Increases church rating by 1 Church Rating. Burn 3 incense to increase the rating for a day.

Confessional[ | ]

Icon Description Ingredients Recipe Source
Confessional item A wooden booth for confessing one's sins. 12x Wooden Planks

4x Complex Iron Parts

Power of Faith

Increases church rating by 5 Church Rating. Occasional event gives 1 Faith and 1 Story. Can build 2 total in the starting church.

Church Bench[ | ]

Icon Description Ingredients Recipe Source
Church Bench Icon Uncomfortable pew seating for your congregation. 6x Wooden Planks

4x Nails

Comfort of Faith

Increases church rating by 1 Church Rating. Can place 6 total in the starting church.

Other locations & repairable items[ | ]

Clear the path - Northeast of Workyard: 2x Flitch, 2x Complex Iron Parts, 10x WoodWedges

Swamp Bridge - Shortcut to Witch: 6x Flitch, 3x Wooden Plank, 10x Nails

Clear the path - Cellar: 10x wood wedge, 2x wooden plank, 4x simple iron parts

Clear the path - Morgue: Clear path: 10x wood wedge, 2x wooden beam, 4x simple iron parts

Fix Throw Out Corpse: 2x a piece of stone, 8x simple iron parts - Must do this twice, both outside & inside the Morgue

Stone Bridge - west river: 1x wooden plank, 8x flitch, 12x nails, 20 energy

North Hill - forest by the river: 3 Nitroglycerine

Swamp - forest by the river: 3 Nitroglycerine

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