These are pages linked with specific common tasks or otherwise connected themes within the game.
Alchemy is linked with the production and use of powders, solutions, extracts, and other substances to produce more complex products.
Fishing is related to the various factors related to catching fish.
Sermons are the presentations the player can give in the church once it is unlocked.
Corpses have an internal rating, many usable operations, and undergo constant decay. This page gives an overview of how these factors interact.
Farming is related to yields, rates, and qualities of crops and what modifies them. As well as where and how things must be grown.
Storage discusses how the various in game inventories and stockpiles interact and their capacities.
Mining is an overview of where to find various ores, stones, and other resources extracted from the earth.
Currency is a page dedicated to the discussion of the games money and how prices can vary from the established base price.