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Refugee camp
Refugee Camp.png
Location information
Buildable
True
Exits
Forest near the river
Npcs
Marquis Teodoro Jr., Cook, Moneylender, Undertaker, Tanner

The Refugee camp is activated once you meetMarquis Teodoro Jr.pngMarquis Teodoro Jr. He appears at your bedside when you wake up, the first time you sleep after unlocking the Church. He takes you to the camp, which located in Forest near the river (directly North of Sweet Home).

Here you able to increase the camp population, meet new NPCs with new questlines to earn rewards such as the Universal bag and so on. To build any new structures and progress through the quests, first, you need to make the refugees happy by supplying them water and food. Each person in the camp consumes 3x
water
and food (energy30) per day. There are 5-time intervals per day (once every 90 seconds), and each time window food and water is remove from the stockpile ( energy6 and 0.6 water per person is removed) The game consumme the items with the most energy value until the amount of energy required is reached. For example when the camp has 4 refugees, it needs to consumme energy24, if there's cake in the stockpile, it will consumme 1 cake, "wasting energy76. The same apply to water) adds Happiness0.01 (from water) and Happiness0.03 (from food) to the total happiness respectively per person. The
Refugee Happiness
calculated by combining the Happiness happiness and the
refugee camp
capacity, capt by the
refugee camp
capacity, which can be increased by camp development. The satisfaction (
Refugee Happiness
) will decrease if both requirements are missing. The camp starts with a base 0 out of 3x
Refugee Happiness
.

Quests[]

Cook appears once you build the Fence Supplies For Garden area and gives task of building her a kitchen (crafts food automated from the storage).

Undertaker appears after you built and filled the third tent. She trades gravestones and recipes to build the more advanced gravestones.

After building and filling the fourth tent Tanner will appear and ask you to build a workplace for her. She sells different kind of bags.

Camp upgrades[]

Each upgrade requires sufficient refugee satisfaction as well as the standard materials.

Improvement Required Cost
GoC Residential tent.png Residential tent 3/6/8/10Happiness 4x
Wooden stick

2x
Silk

3/6/8/10x
Refugee Happiness
GoC Well 1.png Water well I 3 Happiness 12x
A piece of stone

2x
Simple iron parts
3x
Refugee Happiness
GoC New refugee.png New refugee 2Happiness 1x
The free place

2x
Refugee Happiness
GoC Garden fence.png Fence supplies for garden 2Happiness 24x
Flitch

12x
Wood billet
2x
Refugee Happiness
GoC Cooking table.png Cooking table 6Happiness 12x
Nails

6x
Flitch
6x
Refugee Happiness
GoC Bed.png Bed 2Happiness 6x
Flitch

8x
Peat

2x
Refugee Happiness
GoC Well 2.pngWater well II 6Happiness 8x
Flitch

4x
Simple iron parts
6x
Refugee Happiness
Storehouse.png Storehouse II 6Happiness 12x
Flitch

5x
Silk

6x
Refugee Happiness
Campfire.png Campfire II 8Happiness 16x
Flitch

8x
A piece of stone

8x
Refugee Happiness
GoC Cooking table 2.png Cooking table II 8Happiness 12x
Wooden plank

18x
Nails

8x
Refugee Happiness
GoC Beehive.png Bee hive
2Happiness 4x
Flitch

10x
bee

2x
Refugee Happiness
GoC Fence supplies for farm.png Fence supplies for farm 12Happiness 24x
Flitch

12x
Wood billet

12x
Refugee Happiness

Teodoro's workplace.png Teodoro's workplace 8Happiness 10x
Wooden plank

16x
Nails

8x
Refugee Happiness
Undertaker workplace item.png Undertaker's workplace 10Happiness 10x
Wooden plank

16x
Nails

10x
Refugee Happiness
Tanner's workplace item.png Tanner's workplace 12Happiness 10x
Wooden plank

16x
Nails

12x
Refugee Happiness
Stakes.png Stakes 11Happiness 48x
Flitch

24x
Wooden stick

11x
Refugee Happiness
Sword rack.png Sword rack 12Happiness 5x
Steel sword

4x
Flitch

12x
Refugee Happiness
Observation tower.png Observation tower 13Happiness 12x
Wooden beam

18x
Flitch

13x
Refugee Happiness