At the end of every day game simulates vendors interaction with the global market. They buy deficient and sell surplus goods, it is defined by good's base quantity.
Vendor will trade with the global market if good's quantity is not within +-5% of base quantity. Example: Farmer's flour base quantity is 100, he will trade flour with the global market if flour quantity is less than 95 or more than 105.
Vendor will sell to the global market if good's quantity is greater than base quantity + 5%. He will sell 5% of good's quantity rounded up. Example:
Farmer has 104 flours, he will not sell flour to the the global market.
Farmer has 106 flours, he will sell 6 flours to the the global market.
Farmer has 201 flours, he will sell 11 flours to the the global market.
Due to the nature of vendor's interactions with the global market daily demand for specific good will vary. It will vary even more with longer time periods. However, it is possible to calculate minimum daily demand and use it for calculations for longer time periods. Example: Farmer's flour base quantity is 100, daily demand for flour will be 5% rounded up, it is 5 flours per day.
This page was last edited on 22 April 2021, at 17:21.
Content is available under CC BY-NC-SA 3.0 unless otherwise noted. Game content and materials are trademarks and copyrights of their respective publisher and its licensors. All rights reserved.
This site is a part of Fandom, Inc. and is not affiliated with the game publisher.