Making a zombie can be unlocked relatively early in the game by completing a series of short missions and unlocking the right technologies. You first have to meet Gunter and take his advice.
Gunter and Zombies were added in the Breaking Dead DLC and become available past midnight of the fourth (19.5 days)
Zombie Workstations[ | ]
Most of the stations need to be unlocked by technology. There is also one quest where you need to install a zombie as a greeter for the Talking Skull tavern (Stranger sins DLC).
Wood | Ore | Stone / Marble | Crops | Alchemy | Other |
---|---|---|---|---|---|
Sawmill (Felling site) | Ore mine | Stone quarry | Farm | Random text generator | Porter station |
Circular saw* | Wooden anvil* | Marble quarry | Vinyard | Alchemy decomposer | Crate factory* |
Carpenter's workbench* | Anvil* | Stone cutter* | Brewery | Alchemy workbench | Potter's wheel* |
Carpenter's workbench II* | Anvil II* | Stone cutter II* | Winery | Jewelry table* | |
Chopping spot* | |||||
Sawhorse* |
* These stations can be operated by both a zombie or the player.
The downsides are that you will not get any Technology points from the working zombies. To counter that you can:
- Let zombies write point books at the Random text generator
- Buy books from the Astrologer
- Research graveyard items or advanced tools
- Use Circumspect to increase points for research
Creating a zombie[ | ]
They can be made on a resurrection table by using 1×
zombie juice on a corpse and 10×
Faith. To put a zombie to work, simply carry it to the station where you want it to work and place it down when prompted. An important note, especially for the early game, is that have no effect on zombies, and can be added to zombies after they are created.
zombie juice requires Glass-blower II and Advanced Smelting to make Advanced conical flasks; requiring 150 50 50 which makes it difficult to get in the early game, the 3 ×
zombie juice you get from Gunter's cell are all you will have for a long time.
Dispose a zombie[ | ]
It is possible to throw zombies into the river or bury them in the graveyard to dispose of subpar or not needed zombies. It is advisable to remove all before doing so. Zombies get no penalty from but a grave does.
Improving a zombie[ | ]
Zombies have a stat called "Work Efficiency" that represents how effective their work generally is. This stat directly relates to the number of skulls, while skulls will have no effect. A zombie can be modified, much like a regular corpse, as many times as is necessary either by autopsy at the preparation place or injections at the embalming table.
Efficiency is compared to the players crafting speed. For example a task that take 2s if done by the player will take 20s for a 10% efficiency zombie.
Efficiency doesn't have any impact on transport speed. Thus, it is a good idea not to waste injections or energy on preparing zombies that are going to be used in a Porter station.
Maximum efficiency can be achieved by the following steps:
- Applying
lye injection (++),
glue injection (+),
silver injection (-+), &
gold injection (-+). - Removing
blood (-+) &
fat (-+). - while keeping
flesh (-) &
skin (+-). - Removing
skull (+) &
bone will not change the zombie quality. - Replacing
brain,
heart , &
intestine with variants which provide more .
There is also a guide to preparing 12 skull corpses.
The order in which these steps are applied does not matter, although you will not be able to apply
silver injection and
gold injection, if the corpse does not have at least 1 and 2 respectively at the time. You can work around this by either temporarily replacing other organs or applying
dark injection.
Preparing a 16 Skull Corpse
- Step 1: insert a brain, intestine, and heart with the attributes to get a corpse with 4 and 9 to start with. This can be any combination, for instance: (Brain -2/+3; Intestine +3/+3; Heart +3/+3)
- Step 1.5 (optional): Use
Dark injection to add red skulls if necessary to reach 4 and 9 . - Step 2:
Lye injection to get 5 red skulls and 10 white skulls. - Step 3:
Glue injection to get 5 red skulls and 11 white skulls. - Step 4:
Silver injection to get 4 red skulls and 12 white skulls. - Step 5:
Gold injection to get 2 red skulls and 14 white skulls. - Step 6: Remove Blood to get 1 red skulls and 15 white skulls.
- Step 7: Remove Fat to get 0 red skulls and 16 white skulls.
Preparing a 26 Skull Corpse
With the Better Save Soul DLC, the player is able to improve the rating of regular organs (Blood, Fat, Skin, Etc.) up to a maximum of +3 / through the use of Sin Shards. Follow the 16-skull preparation guide, while using upgraded basic organs as well to get the maximum of 26.
Maximum efficiency (Better save soul required)[ | ]