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Making a Zombie itemzombie can be unlocked relatively early in the game by completing a series of short missions and unlocking the right technologies. You first have to meet Gunter and take his advice.

Gunter and Zombies were added in the Breaking Dead DLC and become available past midnight of the fourth Gluttony (19.5 days)

Zombie Workstations[ | ]

Most of the stations need to be unlocked by technology. There is also one quest where you need to install a zombie as a greeter for the Talking Skull tavern (Stranger sins DLC).

Wood Ore Stone / Marble Crops Alchemy Other
Sawmill (Felling site) Ore mine Stone quarry Farm Random text generator Porter station
Circular saw* Wooden anvil* Marble quarry Vinyard Alchemy decomposer Crate factory*
Carpenter's workbench* Anvil* Stone cutter* Brewery Alchemy workbench Potter's wheel*
Carpenter's workbench II* Anvil II* Stone cutter II* Winery Jewelry table*
Chopping spot*
Sawhorse*

* These stations can be operated by both a zombie or the player.

The downsides are that you will not get any Technology points from the working zombies. To counter that you can:

Creating a zombie[ | ]

They can be made on a resurrection table by using
zombie juice
on a Corpse itemcorpse and 10×
Faith
. To put a zombie to work, simply carry it to the station where you want it to work and place it down when prompted. An important note, especially for the early game, is that Red Skull have no effect on zombies, and White Skull can be added to zombies after they are created.


zombie juice
requires Glass-blower II and Advanced Smelting to make Advanced conical flasks; requiring Red Tech Point150 Green Tech Point50 Blue Tech Point50 which makes it difficult to get in the early game, the 3 ×
zombie juice
you get from Gunter's cell are all you will have for a long time.

Dispose a zombie[ | ]

It is possible to throw zombies into the river or bury them in the graveyard to dispose of subpar or not needed zombies. It is advisable to remove all Red Skull before doing so. Zombies get no penalty from Red Skull but a grave does.

Improving a zombie[ | ]

Zombies have a stat called "Work Efficiency" that represents how effective their work generally is. This stat directly relates to the number of White Skull skulls, while Red Skull skulls will have no effect. A zombie can be modified, much like a regular corpse, as many times as is necessary either by autopsy at the preparation place or injections at the embalming table.

Efficiency is compared to the players crafting speed. For example a task that take 2s if done by the player will take 20s for a 10% efficiency zombie.

Efficiency doesn't have any impact on transport speed. Thus, it is a good idea not to waste injections or energy on preparing zombies that are going to be used in a Porter station.

Skulls Efficiency Skulls Efficiency Skulls Efficiency Skulls Efficiency
0/1 White Skull 2% 8 White Skull 20% 15 White Skull 38% 22 White Skull 55%
2 White Skull 5% 9 White Skull 22% 16 White Skull 40% 23 White Skull 58%
3 White Skull 8% 10 White Skull 25% 17 White Skull 42% 24 White Skull 60%
4 White Skull 10% 11 White Skull 28% 18 White Skull 45% 25White Skull 62%
5 White Skull 12% 12 White Skull 30% 19 White Skull 48% 26White Skull 65%
6 White Skull 15% 13 White Skull 32% 20 White Skull 50%
7 White Skull 18% 14 White Skull 35% 21 White Skull 52%

Maximum efficiency can be achieved by the following steps:

There is also a guide to preparing 12 skull corpses.

The order in which these steps are applied does not matter, although you will not be able to apply
silver injection
and
gold injection
, if the corpse does not have at least 1 and 2 Red Skull respectively at the time. You can work around this by either temporarily replacing other organs or applying
dark injection
.

Preparing a 16 Skull Corpse

  • Step 1: insert a brain, intestine, and heart with the attributes to get a corpse with 4 Red Skull and 9 White Skull to start with. This can be any combination, for instance: (Brain -2Red Skull/+3White Skull; Intestine +3Red Skull/+3White Skull; Heart +3Red Skull/+3White Skull)
  • Step 1.5 (optional): Use
    Dark injection
    to add red skulls if necessary to reach 4 Red Skull and 9 White Skull.
  • Step 2:
    Lye injection
    to get 5 red skulls and 10 white skulls.
  • Step 3:
    Glue injection
    to get 5 red skulls and 11 white skulls.
  • Step 4:
    Silver injection
    to get 4 red skulls and 12 white skulls.
  • Step 5:
    Gold injection
    to get 2 red skulls and 14 white skulls.
  • Step 6: Remove Blood to get 1 red skulls and 15 white skulls.
  • Step 7: Remove Fat to get 0 red skulls and 16 white skulls.

Preparing a 26 Skull Corpse

With the Better Save Soul DLC, the player is able to improve the White Skull rating of regular organs (Blood, Fat, Skin, Etc.) up to a maximum of +3 Red Skull/White Skull through the use of Sin Shards. Follow the 16-skull preparation guide, while using upgraded basic organs as well to get the maximum of 26White Skull.

Maximum efficiency (Better save soul required)[ | ]

26WhiteSkulls65PercentWorkPower


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